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PEERYXNETWORK

FiveM · Existing servers · TCP + UDP

Protect your FiveM server without moving the game.

Keep your current host, resources and community. We review how players reach your server and define a protected entry point for the actual FiveM connection path.

A player using a keyboard in a multiplayer gaming venue.
Illustrative photograph · Yan Krukau / Pexels

Know what the protection covers

Start with the public entry point, then follow the traffic to your server. The agreed delivery must cover every endpoint the players actually use.

Network traffic
Upstream DDoS mitigation for traffic delivered through the agreed protected path. Your backend link and any directly exposed address remain part of the design.
FiveM exchanges
Game-specific filtering and the configured TCP/UDP game endpoint. The HTTP(S) connect endpoint, resource delivery and any separate proxy must also be reviewed.
Administration and applications
txAdmin and other web services have their own endpoints. Confirm their HTTP/TLS coverage explicitly; a game-port rule does not protect every web application.

The platform’s upstream mitigation capacity is shared infrastructure. It is not bandwidth reserved for this game server.

The delivery path

  1. PlayersYour community’s usual regions and Internet providers
  2. Peeryx protected entryNetwork filtering and the agreed game protection
  3. Your existing serverYour host, resources and administration stay under your control
Connection handling and the return path depend on the selected delivery. Test them together; a diagram is not a guarantee of compatibility.

What we need before deployment

A short technical brief is enough to start. Share private addresses or logs through support, not in public posts.

  • A FiveM server you administer, with permission to change its public entry and the necessary network rules.
  • The FXServer version, connect address, TCP/UDP game ports, file delivery and any existing reverse proxy.
  • A backend access policy and return path compatible with the chosen delivery; include any host restrictions.
  • Player regions and a test window to verify joins, resources, gameplay and reconnects before migration.

From review to a tested connection

  1. Describe the service

    Provide the game version, host and region, public ports, existing proxy and affected player regions.

  2. Confirm the design

    Agree endpoint coverage, backend restrictions, return traffic, price and trial conditions. Keep a rollback plan.

  3. Test before switching players

    Check a fresh connection, required downloads, gameplay and reconnects. Measure latency and loss from representative networks.

A successful ping is not the acceptance test

Validate the player journey and verify that it still follows the protected entry point. Check legitimate peak traffic, the behavior of any existing proxy and the procedure for a failure or maintenance event.

Before you choose

Do I have to move my FiveM hosting?

The project can protect an existing server at another host when endpoint delivery and backend restrictions are compatible. Hosting, scripts and resources remain your responsibility.

Are HTTP/TLS, game traffic and txAdmin the same protection?

They are different endpoints and exchanges. We confirm which ones the selected delivery covers, including any separate connect proxy, file service or administration port.

Are IP and port rotation included?

Do not assume rotation is included. If it is a requirement, state it during the review so availability, implementation and player impact can be confirmed before ordering.

Will this fix getinfo errors or loading problems?

Only if the diagnosed cause is addressed by the agreed service. Resource, script, NAT or server faults can produce similar symptoms. Use the diagnostic guides before assigning a cause.

What latency should I expect?

It depends on the player networks, entry point and backend path. Measure the proposed route during the trial; there is no universal latency value or promise of zero packet loss.

Is this the Game add-on for IP transit?

No. The dedicated FiveM offer and the optional Game protection on a transit service have different delivery and pricing scopes. The review identifies the service that matches your setup.

Useful technical guides

Keep your server. Review the protection path.

Send the current setup to our team, or continue in your client area with this game selected. The review does not order or charge a service.